Healer spells
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Druid spells
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Bard spells
Level 1
Center of Attention
: The target must lock its eyes on you for the duration of the spell, should they fail a Willpower roll.
When cast by normal means, the spell has a duration of thirty seconds.
•Time: 30 seconds (15 turns)
•Other: If this spell is cast by means other than bardic performance, its casting must include a profane or lewd gesture.
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Conjurer spells
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Necromancer spells
Level
Death March
: Motivate your target's
skeleton
to move.
They either move to an adjacent space of your designation or take 1d/2 Internal damage. If the adjacent space is occupied by a wall or other impassable obstacle, they take 1 Blunt damage and remain where they are.
• Time: 30 seconds
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Elementalist spells
Level
Evoked Bolt
: Create a shimmering projectile from nothing.
Make an attack, either with a ranged weapon which will fire the projectile or by throwing it like a javelin. It deals the ranged attack's normal damage plus 1d/2 damage of your elemental affinity. After dealing damage, the projectile becomes a brittle, jagged crystal, which can be used to make another attack but does not convey any benefit, before it shatters.
•Time: 30 seconds
•Other: Requires an empty hand or unloaded ranged weapon on the caster's person or an adjacent entity to accept the projectile. If an attack is not made with the projectile, it loses its power and becomes brittle in two turns.
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Arcane Assassin spells
Level
Curved Arrow
: Launch a ranged attack at an enemy, even if there is something in the way.
When you perform a ranged attack of any kind on the same turn as this spell is cast, against a target you are aware of, you may make your attack without any disadvantages and regardless of permeable or circumventable barriers and visual obstructions between you and the target. The missile knows where it is, and where it needs to go.
•Time: 1 minute
•Other: Extending the duration of this spell does not permit additional attacks, but only extends the time after casting the spell before it dissipates.
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Battle Wizard spells
Level 1
Wave-break
: Generate a shimmering wall of force that acts as hard armor.
This spell can form a hemispherical shell around a single space, or a wall across two spaces, ten feet high. If an attack hits the shell, a small area of the shell breaks, and the whole thing cracks. Attacks which deal 4 or more points of damage penetrate the shield and do 3 less damage. The shield dissipates after ten rounds or being hit by ten attacks, whether they penetrate or not.
•Time: 1 minute.
•Other:Extending the duration of this spell does not make it more durable to attack, only extends the expiration
time
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Enchant(er/ress) spells
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